BLOOM’S
TAXONOMY
Bloom's Taxonomy was created in 1956 under the leadership of educational psychologist Dr Benjamin Bloom in order to promote higher forms of thinking in education, such as analyzing and evaluating concepts, processes, procedures, and principles, rather than just remembering facts (rote learning). It is most often used when designing educational, training, and learning processes.
The Three Domains of Learning
The Three Domains of Learning
The committee identified three domains of educational activities or learning (Bloom, et al. 1956):
Cognitive: mental skills (knowledge)
Affective: growth in feelings or emotional areas (attitude or self)
Psychomotor: manual or physical skills (skills)
Cognitive: mental skills (knowledge)
Affective: growth in feelings or emotional areas (attitude or self)
Psychomotor: manual or physical skills (skills)
The Affective Domain
The Psychomotor Domain
The psychomotor domain (Simpson, 1972) includes physical movement, coordination, and use of the motor-skill areas. Development of these skills requires practice and is measured in terms of speed, precision, distance, procedures, or techniques in execution. Thus, psychomotor skills rage from manual tasks, such as digging a ditch or washing a car, to more complex tasks, such as operating a complex piece of machinery or dancing.
Category
|
Example and Key
Words (verbs)
|
Perception (awareness):
The ability to use sensory cues to guide motor activity. This ranges from sensory stimulation, through cue selection, to translation.
|
Examples: Detects non-verbal
communication cues. Estimate where a ball will land after it is thrown and
then moving to the correct location to catch the ball. Adjusts heat of stove
to correct temperature by smell and taste of food. Adjusts the height of the
forks on a forklift by comparing where the forks are in relation to the
pallet.
Key Words: chooses, describes, detects,
differentiates, distinguishes, identifies, isolates, relates, selects.
|
Set:
Readiness to act. It includes mental, physical, and emotional sets. These three sets are dispositions that predetermine a person's response to different situations (sometimes called mindsets).
|
Examples: Knows and acts upon a sequence of
steps in a manufacturing process. Recognize one's abilities and limitations.
Shows desire to learn a new process (motivation). NOTE: This subdivision of
Psychomotor is closely related with the “Responding to phenomena” subdivision
of the Affective domain.
Key Words: begins, displays, explains, moves,
proceeds, reacts, shows, states, volunteers.
|
Guided Response:
The early stages in learning a complex skill that includes imitation and trial and error. Adequacy of performance is achieved by practicing.
|
Examples: Performs a mathematical
equation as demonstrated. Follows instructions to build a model. Responds
hand-signals of instructor while learning to operate a forklift.
Key Words: copies, traces, follows, react,
reproduce, responds
|
Mechanism (basic proficiency):
This is the intermediate stage in learning a complex skill. Learned responses have become habitual and the movements can be performed with some confidence and proficiency.
|
Examples: Use a personal computer. Repair
a leaking faucet. Drive a car.
Key Words: assembles, calibrates, constructs,
dismantles, displays, fastens, fixes, grinds, heats, manipulates, measures,
mends, mixes, organizes, sketches.
|
Complex Overt Response (Expert): The skillful performance of motor acts that involve complex movement patterns. Proficiency is indicated by a quick, accurate, and highly coordinated performance, requiring a minimum of energy. This category includes performing without hesitation, and automatic performance. For example, players are often utter sounds of satisfaction or expletives as soon as they hit a tennis ball or throw a football, because they can tell by the feel of the act what the result will produce. |
Examples: Maneuvers a car into a
tight parallel parking spot. Operates a computer quickly and accurately.
Displays competence while playing the piano.
Key Words: assembles, builds, calibrates,
constructs, dismantles, displays, fastens, fixes, grinds, heats, manipulates,
measures, mends, mixes, organizes, sketches.
NOTE: The Key Words are the same as
Mechanism, but will have adverbs or adjectives that indicate that the
performance is quicker, better, more accurate, etc.
|
Adaptation:
Skills are well developed and the individual can modify movement patterns to fit special requirements.
|
Examples: Responds effectively to
unexpected experiences. Modifies instruction to meet the needs of the
learners. Perform a task with a machine that it was not originally intended
to do (machine is not damaged and there is no danger in performing the new
task).
Key Words: adapts, alters, changes, rearranges,
reorganizes, revises, and varies.
|
Origination:
Creating new movement patterns to fit a particular situation or specific problem. Learning outcomes emphasize creativity based upon highly developed skills.
|
Examples: Constructs a new theory.
Develops a new and comprehensive training programming. Creates a new
gymnastic routine.
Key Words: arranges, builds, combines,
composes, constructs, creates, designs, initiate, makes, originates.
|
References:
· http://www.nwlink.com/~donclark/hrd/bloom.html#three_domains
· Bloom, B.S. (Ed.). Engelhart, M.D.,
Furst, E.J., Hill, W.H., Krathwohl, D.R. (1956).Taxonomy of Educational
Objectives, Handbook I: The Cognitive Domain. New York: David McKay Co Inc.
· Dave, R.H. (1970). Psychomotor levels
in Developing and Writing
Behavioral Objectives, pp.20-21. R.J.
Armstrong, ed. Tucson, Arizona: Educational Innovators Press.
· Harrow, A. (1972) A Taxonomy of Psychomotor
Domain: A Guide for Developing Behavioral Objectives. New York: David McKay.
· Simpson E.J. (1972). The Classification of
Educational Objectives in the Psychomotor Domain. Washington, DC: Gryphon House.
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